01
Prepare the settlement
Settlement building, research and dungeon expeditions form the loop described by Steam and CanOpener. Food and facilities support the people you send underground. Resources brought home support further construction and equipment. Begin with the needs your settlement can actually supply rather than treating exploration as a separate activity.
02
Plan your first return
Pete Complete's release-day footage shows an indoor space being prepared for the Research Bench. It later follows wood processing into statue construction and character advancement. This is a documented example of how building and progression connect, rather than a tested fastest opening. The exact build is not displayed in the footage.
03
Keep the expedition manageable
Official material confirms real-time combat with pause and permanent character death. The survival guide says sleeping restores Energy, while also drawing attention to danger around a resting party. Treat that recovery advice as single-source guidance rather than a guarantee that any resting location is safe. A fully tested opening for each current scenario remains 待确认.
04
Gameplay
Gameplay alternates settlement supply and research with dungeon expeditions. Official material confirms pausable real-time combat and permanent character death.
How much a long video proves
A post-release recording includes setup, opening play and tutorial chapters. Its length is not a measured completion time for the game. Older footage also cannot establish unchanged behavior in every later patch. Total duration and numerical management-versus-combat proportions remain 待确认.
05
Review
The game combines settlement management with pausable dungeon combat and permanent character death. The supplied material supports describing that experience, but not inventing a review score.
What the recorded experience adds
Pete Complete's release-day walkthrough demonstrates research, party preparation and combat. The creator's early access is part of that recording's context. An older review separates impressions, concerns and a verdict, but those are the author's opinions about an earlier build. They should not be presented as current objective scores.
What cannot yet be rated here
The research did not provide a full current completion report or matched hardware benchmarks. It also did not measure long-term content variety across multiple playthroughs. A numerical recommendation would therefore exceed the evidence. Current performance and complete endgame evaluation remain 待确认.
06
Wiki
This is an independent guide site, not a verified official Wiki. The research found useful third-party records but also conflicting numbers and incomplete older entries.
Why source counts can mislead
Clay drop rates and room areas differ across collected records. Some matching values may come from the same underlying data rather than independent tests. An older Wiki also contains empty fields and unresolved template text. Such records should not become unconditional numerical guides.
Official status and versions
No third-party site in the research was verified as an officially appointed Wiki. Official announcements remain useful for release and patch scope, while old recordings retain their historical label. The site does not claim an official relationship from merely linking those announcements. Unresolved current mechanics remain marked 待确认.
