01
Build spaces with a purpose
CanOpener and Steam describe freely placing walls and doors to divide living and dining areas. Research unlocks additional facilities. This establishes a relationship between construction and settlement progression, not a universal optimal layout. The supplied research contains no current comparison proving one base shape is the most efficient.
02
Enclosure and recognition
Prima's room guide emphasizes complete enclosure and associates room quality with area, surfaces and decoration. Its exact thresholds conflict with another housing table. Use those categories as a checklist for a room that is not recognized. Do not treat an unverified minimum area as a guaranteed solution.
03
Connect building to research
Release-day footage prepares a small indoor space before placing a Research Bench. The later research sequence demonstrates how a facility can unlock additional construction. This gives a concrete example without prescribing the same build order for every starting situation. Current optimal layouts, exact area requirements and scenario-specific openings remain 待确认.
04
Room Quality
Room quality involves more than room size, but the collected sources disagree on several minimum areas. Current exact thresholds remain 待确认 rather than a settled building table.
Check categories separately
Prima organizes room requirements around area, walls, floors, decoration and facilities. This makes it useful as a diagnostic checklist. A room can require more than simply adding extra floor space. However, the checklist does not independently validate every numerical requirement in its table.
The area disagreement
Prima and the older Wiki give different minimum areas for low-quality temples, dining rooms and a private-room tier. GamesRef agrees with Prima on the disputed entries. Its build and data independence are not established, so that agreement does not settle the current rule. The numerical minimum cannot yet be treated as a confirmed requirement.
What the footage confirms
A legacy walkthrough reads workshops, dining halls and temples from the game's guide. It supports the existence of those categories in that version, but does not read the disputed thresholds. No current same-build demonstration resolves the area conflict. Exact lighting, decoration and surface requirements therefore also remain 待确认.
05
Dining Room
Dining Room recognition and upgrades need a current room-requirement check. The collected tables disagree on minimum area, so a guaranteed size or bonus cannot be given.
Benefits and upgrade limits
The research question includes meal Mood and cooking-related benefits, but no reliable current bonus table was established. Legacy footage names dining halls without resolving the disputed requirements. It cannot verify a present upgrade threshold or numerical benefit. Current furniture, lighting, quality effects and exact bonuses remain 待确认.
06
Temple
Temple quality requirements are documented in secondary sources, but their minimum-area tables conflict. Exact current construction thresholds and prayer discounts remain 待确认.
Do not assume an upgrade bonus
The research sought prayer-cost discounts and quality benefits, but did not establish dependable current values. Legacy footage names temples without reading the disputed area thresholds. It therefore cannot resolve the disagreement or supply missing discount percentages. Exact bonuses, lighting requirements and upgrade costs remain 待确认.
07
Poor Temple
The minimum size for Poor Temple is unresolved in the supplied research. Check the game's current room requirements rather than following a claimed guaranteed footprint.
Keep statue and room questions distinct
The Goddess Statue has a separately documented role in character advancement. That does not settle whether a particular surrounding room qualifies as Poor Temple. No directly relevant current video was found for the complete room setup. The final area, required objects and exact quality effects need confirmation in the current version.
