01

Recruitment spending

Preview footage discusses available Gold while choosing recruits. An older recruitment record also associates price with character-related factors. That supports Gold as a recruitment concern without validating the old price formula. Exact current candidate costs and modifiers remain 待确认.

02

Trading and individual rewards

CanOpener confirms that merchants can be encountered and traded with in the dungeon. One Early Access recording receives Gold from a particular event. That is an individual reward example, not proof of a repeatable guaranteed income. It cannot support a claim about Gold earned per hour.

03

What a dependable farming route would need

The research lacks current event frequency, sale discounts and a complete list of valuable objects. It also lacks repeated runs comparing routes under matching conditions. A single reward or an old recruitment formula cannot fill those gaps. Reliable farming yields, optimal selling choices and current prices remain 待确认.

04

Merchant

Official material confirms trading with dungeon merchants. Specific current inventories, refresh times and guaranteed merchant locations remain 待确认.

Confirmed trading versus inventory claims

Steam and CanOpener describe merchants during expeditions. That establishes trading as a real mechanic. It does not establish that every merchant sells the same items. The available official description also does not supply current prices or refresh intervals.

Reported resource sellers

GamesRef connects Clay with a Guild Merchant tier and Bone with Endorsi. Those records are useful named leads, but their game build is not identified. An older Wiki uses differently named merchant and trade-pool records. They cannot be merged into one inventory without confirming that the entries refer to the same seller and version.

Location and building distinctions

Legacy footage mentions a merchant near a region's end, while preview footage mentions a Merchant chamber. These may refer to different contexts rather than the same guaranteed encounter. Neither settles current spawn or unlock rules. Exact stock, locations, unlock conditions and price formulas remain 待确认.