01

Distinguish the roles

The developer field identifies CanOpener. The publisher field includes both CanOpener and WhisperGames. These are different roles even when a name appears in both. The research does not supply a complete internal division of work between the organizations.

02

Official media provenance

The studio website and official videos connect the game with the same Steam application. An earlier announcement video and gameplay trailer provide historical official media. Their dates should remain attached when discussing release history. They do not provide a current team roster.

03

Team details are still missing

No reliable complete membership list or studio founding date was collected. The developer name alone cannot supply those details. Likewise, a video channel identity is not a list of individual creators. Team biographies and full production credits remain 待确认.

04

Game Engine

An older Mac Demo depot contains Unity runtime files, supporting Unity use in that build. The current game's exact engine version remains 待确认.

The technical evidence collected

The depot record includes UnityPlayer.dylib and Unity Services configuration material. These are specific technical traces rather than a guess based on graphics style. However, the record concerns an older Demo build. It does not directly identify the current Early Access runtime version.

Do not confuse two different terms

This keyword asks about the software used to build the game. Cheat Engine is a separate modification-tool topic in the keyword library. Evidence for one does not establish support for the other. No current developer technical announcement was obtained to extend the historical runtime finding.

What remains unverified

The research did not inspect a present installation or record the complete engine version. It also did not establish the developer's current toolchain. The available result should therefore stay limited to the older build. Current runtime details remain 待确认.

05

AI

The Steam AI disclosure concerns localization translation and mentions human translation or review. It does not, by itself, establish that the game's artwork was AI-generated.

Read the disclosure's actual scope

The collected store text describes the use of AI in localization. It also refers to human work or review in that process. That is a specific production disclosure, not an all-assets classification. Extending it automatically to illustrations would add a claim the source does not make.

The historical art statement

A September 2025 developer-marked reply describes the artwork then discussed as hand drawn. It specifically addresses the Lizardman image with a hammer. This is an attributed historical statement rather than a current audit of every asset. Its date and limited scope need to remain visible.

Why these statements are not a contradiction

Translation assistance and drawing methods concern different kinds of work. Both statements can therefore be reported without treating them as mutually exclusive claims. A player's impression of the art style is not production evidence. The process behind every later asset remains 待确认.

06

Art

A historical developer reply describes the discussed Lizardman artwork as hand drawn. The research does not establish a complete current asset history or blanket reuse permission.

Style comments are subjective

A legacy video expresses appreciation for the visual style. That is the creator's aesthetic opinion, not evidence of tools or authorship. A Reddit account also describes an outsourcing process, but the collected text does not name the final artist. Neither supplies a complete verified credits list.

Use and attribution limits

The font discussion does not establish free permission to reuse the whole illustration. The supplied material contains no complete current image-license record. It also does not identify every contributing artist. Current asset authorship and reuse permissions remain 待确认.

07

Artist

The collected sources do not identify a verified visual artist by name. Simon Ton is credited for soundtrack music in the launch description, not as the game's illustrator.

What the developer reply says

The historical developer-marked reply refers to an art contributor without providing a name. That confirms the limit of the text that was read. It does not prove that the artist has never been named elsewhere. A visual artist name cannot be confirmed from that reply.

Other collected leads

The Reddit outsourcing discussion also omits the final commissioned artist's name. Its account identity was not independently authenticated. The post can suggest what attribution information is missing, but cannot supply the missing credit. No portfolio link was verified from it.

Keep music and visual credits separate

The official launch description identifies Simon Ton in relation to the soundtrack. Reusing that name as an illustration credit would misread the source. The research did not obtain a complete official credits roll. The visual artist's name and verified portfolio remain 待确认.

08

Kickstarter

No developer-linked Kickstarter campaign was verified in the supplied research. Early Access sales are documented, but they do not prove or disprove a separate crowdfunding campaign.

The channels that were actually found

The collected developer website points to the Steam Early Access release. Steam confirms that game's identity. These are verified distribution sources, not a Kickstarter project record. They cannot supply reward tiers, backer counts or a funding target.

Why the answer remains limited

The research did not find an authenticated campaign linked by the developer. It also did not verify a campaign history or funding result. Absence from the collected pages is not proof that no campaign could ever exist. A campaign identity and all crowdfunding figures remain 待确认.